#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PS3DEV)),)
$(error "Please set PS3DEV in your environment. export PS3DEV=<path>")
endif
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif

include $(PS3DEV)/ppu_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET		:=	ClassiCube-PS3
BUILD		:=	build-ps3
SOURCES		:=	src third_party/bearssl/src
INCLUDES	:= third_party/bearssl/inc
SHADERS		:=	misc/ps3

TITLE		:=	ClassiCube
APPID		:=	CUBE00200
CONTENTID	:=	UP0001-$(APPID)_00-0000000000000000
ICON0		:=	../misc/ps3/ICON0.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

CFLAGS		=	-O2 -DPLAT_PS3 -Wall -mcpu=cell -fno-math-errno $(MACHDEP) $(INCLUDE)
CXXFLAGS	=	$(CFLAGS)

LDFLAGS	=	$(MACHDEP) -Wl,-Map,$(notdir $@).map -fno-use-linker-plugin

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS	:=	-lrsx -lgcm_sys -lio -lsysutil -lrt -llv2 -lm -lnet -lsysmodule 

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/$(TARGET)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
			$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

export BUILDDIR	:=	$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
sFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
VCGFILES	:=	$(notdir $(wildcard misc/ps3/*.vcg))
FCGFILES	:=	$(notdir $(wildcard misc/ps3/*.fcg))

VPOFILES	:=	$(VCGFILES:.vcg=.vpo)
FPOFILES	:=	$(FCGFILES:.fcg=.fpo)

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
export LD	:=	$(CC)
export OFILES	:=	$(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) \
			$(addsuffix .o,$(VPOFILES)) \
			$(addsuffix .o,$(FPOFILES))
			
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE	:=	$(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
					$(LIBPSL1GHT_INC) \
					-I$(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
					$(LIBPSL1GHT_LIB)

export OUTPUT	:=	$(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/misc/ps3/Makefile

#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self

#---------------------------------------------------------------------------------
else

DEPENDS	:=	$(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).pkg: $(OUTPUT).self
$(OUTPUT).self: $(OUTPUT).elf
$(OUTPUT).elf:	$(OFILES)

#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
%.bin.o : %.bin
	@echo $(notdir $<)
	@$(bin2o)
	
%.vpo.o : %.vpo
	@echo $(notdir $<)
	@$(bin2o)

%.fpo.o : %.fpo
	@echo $(notdir $<)
	@$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
